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Peter
- Rate L2,490
- Response 1h
-
Students6
Number of students Peter has accompanied since arriving at Superprof
Number of students Peter has accompanied since arriving at Superprof

L2,490/hr
1st lesson free
- Music Production
- Computer-Assisted Music
- Audio Engineering
- Music Technology
Grammy-nominated Composer for Film, TV, and Games teaches Virtual Orchestraion, Game Tech.
- Music Production
- Computer-Assisted Music
- Audio Engineering
- Music Technology
Lesson location
About Peter
I am a Grammy-nominated AAA game composer. I've designed, composed, implemented, debugged, and mixed countless hours of game music at AAA quality. I've worked on a dev team consisting of hundreds of individual developers, collaborating with producers, level designers, and programmers. I love game design, and I love teaching game music. Sign up for a free consultation if you'd like to learn more about my lessons!
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About the lesson
- Beginner
- Intermediate
- Advanced
- +2
levels :
Beginner
Intermediate
Advanced
Professional
Children
- English
All languages in which the lesson is available :
English
There's a lot more to writing music for games than just...writing music! There's a whole world of knowledge and skills for taking the music you've written and plugging it into the game. Composers who learn these skills will see their music-writing TRANSFORM. - Understand the capabilities and limitations of interactive music systems - Avoid technical pitfalls that invalidate your music so it has to be scrapped - Execute on your musical vision with a high degree of fidelity == == Learning Outcomes == == - Students will learn the principles of game-music integration and be fully-prepared to implement their music into a game using Wwise middleware. - Students will learn the various tools provided by Wwise audio middleware to manipulate and augment their music. (i.e. randomness, adaptive musical form, using in-game variables to drive musical changes, etc.) - Students will learn how to navigate an industry-standard game engine in order to implement musical functions and events. (Unreal Engine 4, 5) - Students will understand specific types of music tracks commonly used in games and how to write in those formats (i.e. gameplay, cinematics, stingers, sequences). - Students will learn common in-game dynamic mixing techniques to best showcase various music components during gameplay. - Students will demonstrate this knowledge by implementing their own music in sample projects. Tags: Video Games, Film Scores, Film Scoring, Music Composition, Music Arranging, Music Technology, DAW, Pro Tools, Logic Pro X, Cubase, Mixing and Mastering.
Review
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Perfect! Super down to earth and cares about what your goals are.
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Rates
Rate
- L2,490
Pack prices
- 5h: L12,448
- 10h: L24,896
online
- L2,490/h
free lessons
The first free lesson with Peter will allow you to get to know each other and clearly specify your needs for your next lessons.
- 1hr
Peter's Video
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